HCL Technologies

Senior Software Engineer

  • Built and maintained Domino, a C/C++ enterprise e-mail distributed server/client, with a focus on the routing server code, implementing new features and fixing customer-reported bugs. 

  • Lead the design and development of licensing solution utilizing the FlexNet licensing platform, allowing servers to securely interface with external APIs to request and serve licenses to clients. 

  • Lead and extended the functionality of the statistics publishing feature, adding further support for New Relic, Grafana, and other observability platforms. 

  • Applied test driven design principles by writing JUnit testing on e-mail reception, processing, and dispatch, and through various email protocols, as well as for stat publishing and licensing code. 

2018 - 2021

IoT Systems

DevOps Engineer

  • Ensured code quality and coverage by creating and expanding upon continuous integration systems and developing Slack chat alerts in the cloud. 

  • Automated the creation, modification, and teardown of our development teams’ servers by building templates and writing maintenance scripts. 

2017

Bosch

Junior SQL Database Administrator

  • Simplified server migration and creation process by writing a script that automated our installation guides, as well as automating global health checks.

  • Designed and developed a monitoring script that alerted admins when adverse health thresholds were met after monthly maintenance.

  • Coordinated with internal customers to backup, restore and migrate databases across environments, handle security and optimize databases

2015 - 2016



Technologies

C/C++ | Unreal Engine | Java | C# | Javascript | Python | Powershell | Microsoft SQL | PostgreSQL

Windows | Linux | Unreal Engine | Visual Studio | Eclipse | SVN | Git | Perforce

JUnit | Google Test | AWS | Docker | Travis | Ansible | .NET Framework | REST | XML

Career

Education

Rochester Institute of Technology

Bachelor of Science, Computer Science

References will be provided upon request.

2015


Skymap games

Engineer

  • Worked in Unreal Engine as a C++ engineer with clients on three major projects:

    Multiplayer Survival First Person Shooter (2023)

  • Worked on the vehicles team, creating a generic vehicle and parts system which modified the behavior of the vehicle depending on the health of each part, as well as a way to replace or repair them.

    Multiplayer Voxel Crafting Game (2023 - 2024)

  • Led a team of engineers in developing a suite of voxel tools - including a tool to voxelize static meshes and a voxel paint tool - which assisted world designers in creating points of interests that could be stamped into a procedurally generated map.

  • Worked on the Playstation 5 port of the game, including making its procedural world generation possible on the limited hardware of consoles.

    Multiplayer adventurecraft Game (2024 - 2026)

  • Designed and engineered the systems for the AI of an unreleased multi-platform MMO adventure crafting game.

  • Created a designer friendly system that enabled designers to quickly create and test hostile AI with different actions (abilities, movement, animations, etc), as well as define the events or conditions under which those actions are activated.

2023-2026