Catch My Drift


A prototype for a flight racing game, to prove out how a physics based 6DOF racing game would feel. The goal of the project was mostly to push the boundaries of what I was capable of and to develop complex systems myself, rather than rely too much on existing systems within Unreal Engine.

Development active (2022 - 2024)

NOTE: Footage features clips played back using in-game replay system.

Project Covenant


A multiplayer first person shooter set in the distant future. You play as a professional gladiator, whose objective is to defeat their opponents in a deathmatch. My first Unreal Engine project, influenced by Quake and Evolve.

Development inactive (2017-2018)

Explosion Destruction


A 2D platforming game set in the future. You play a rebel spy that was tasked with destroying a planet’s core. You have completed your mission, and now you must escape before the chain reaction kills you.

Development inactive (2021)

Drifters


Drifters is a flight racing game that takes some of the systems created by the Catch My Drift prototype and focuses it on making a game. The game combines familiar mechanics of racing games today - like vehicle customization and drifting - but with futuristic aircraft. You need to balance not just your speed but also two more important resources - charge, which can be used to activate a powerful jolt to acceleration among other things - and your heat, which helps your engine produce more thrust.

Additionally, there is a combat element. Your drifter can be outfitted with guns or defensive measures, to take out other drifters or protect your own from harm.

Development active (2024 - Present)

NOTE: Footage features clips played back using in-game replay system.

Navmesh3D


An Unreal Engine plugin which provides tools to generate a 3D navmesh and a function library for creating paths between points on that navmesh. This was initially developed to provide paths for bots in Catch My Drift, but recently generalized to a plugin to work with any game.

The plugin will be available soon on Unreal Engine’s marketplace, Fab.

Development active (2025- Present)